You can download it for free here and start playing! The Force Master aka FM is a ranged class that excels in dealing strong, continuous damage while offering moderate amounts of crowd control and utility.
Using bangles to cast elemental projectiles, FMs effectively function as mobile "gunners" by relying on movement and positioning in order to kite around their enemies without compromising DPS. To walk the path of a Force Master, one must be wary of using the two stances together, lest they should accidentally cast the wrong spell at the wrong moment.
In choosing a FM, you will find versatility and great damage potential, making you both an excellent party member and a capable solo player.
Compared to other classes, especially melee characters, Force Masters have a rather modest learning curve. Their fire attacks follow a fairly simple and straightforward pattern while their ice abilities only come into play when the situation calls for it. Thus, most FMs prefer to outmaneuver their enemies either by freezing them in place or using a well-timed dodge to re-position themselves. Overall, FMs are typically considered to have an intermediate difficulty level of gameplay. This class can be played as three races: the Yunthe Gonand the Lyn.
The Jin are the only race unable to choose Force Master as a class. Force Masters use a resource called Focus to use their skills, represented by a series of circles beneath the HP bar. A Force Master has 10 units of Focus to spend.
These will recover over time or by using certain skills that refill one's Focus. Each stance has its own minor benefit to being in it, as well as skills that they can only use while in one or the other. Stances last ten seconds and are refreshed by using a skill that places you in a stance. The benefits are as follows:. Later, Force Masters will need to familiarize themselves with the concept of Orbits. After gaining the Fire Fury and Frost Fury skills, the Force Master has a chance to generate Fire Orbits and Frost Orbits, which manifest as small, glowing red or blue orbs that float around the character.
Each can be stacked up to three times and grant bonus effects to the character. Upon successfully landing a hit with either, it will generate the appropriate Orbit.
Later on, other skills and upgrades for skills also generate Orbits. Each Orbit lasts 30 seconds upon activation, and the timer is reset when you stack another one. For example, if you have 12 seconds left on a Frost Orbit, you can stack it again to go back to 30 seconds with double the beneficial effects. However, once three Orbits of one element are stacked, you cannot reset the timer even by using Fire Fury or Frost Fury again, and thus must let it run out.
You can have both elements active at once for a max of simultaneous three Fire Orbits and three Frost Orbits. This ability stacks the Ember effect debuff on the enemy target, which you can stack up to five times. Ember lasts for 10 seconds, and its timer is reset each time you reapply the effect.
These stacks can essentially be consumed by other skills such as Impact and Short Fuse to increase the damage those skills do.By LeroyJune 14, in Force Master. I know that it's a compilation, and not to say that you are using it yourself. WHY is auto-det listed Inspiring new FMs is a good thing, but I can't agree to inspiring them to be bad Just the fact that auto-det embers can't crit is enough not to use it. There are pros and cons to each build and its minor variants. I truly believe experimentation is the best way to figure out what's best suited for a player's own playstyle and the different scenarios at hand, even if it means learning the hard way and quite possibly pissing off fellow Force Masters.
Even with 2 fm using it the dps was higher than full burn. Not true, I do more damage with burn than auto det soloing.
I can only think that maybe they let burn fall off and don't reapply it in a timely manner. What numbers are you pulling on Mushins solo dummy with each build? Both my friend and I are getting over a 2k increase with auto detonate hybrid over burn because of the extra meteors. Actually, I'm just wondering what kind of AP are you sitting at? You mentioned extra meteors, I am guessing that you are going for the dragon blaze spam? Also, did you make sure your meteor isn't hitting more than 1 dummy?
I don't have a dps meter per se, I just look at my clear time on mushin pain on floor 8. I'm only around ap, 55ish crit, ish cd. Still tons of upgrades to do. My kill time on mushin varies from seconds. Auto-detonante is garbage build even for solo please remove it from listing so ppl learn to rotate properly and yes ppl still use this in dungeons pugs :.
Which one of the build is the best for solo leveling? And which one will be better for end-game play later on? Yea, I have been playing for a while and heard a lot about people hating that build so I wasn't really an option, I wasn't sure which other build I should go for. Depends on crits. What about the other things I asked about?
Ran a pug dungeon yesterday with a FM that has AP with baleful 3 that uses auto-det because "I prefer this skill". Well, there's a problem with that if you can't grab aggro from a AP FM that runs burn build. Enough said I think. LMB can be any spec as long as it isn't autodetonate. I like Stage 3 to hit multiple enemies per attack, but Stage 2 is better DPS-wise on single enemies as long as you can keep burn up. If you aren't burning, then Stage 1 is also an option. RMB should be Stage 1.
Chill to prevent some charges and using Impact for stun and knockback when enemies are frozen stack 3 chills to freeze is very useful to keep enemies at bay. Divine Veil for self healing Stage 1 heals the most combined with Frost Armor is one of the most useful things once you are able to spec them.Every time you gain a level you will receive a certain number of skill points dependent on your level.
Skills will consume a certain amount of skill points to level up depending on which job the skill being leveled up relates to.Insanity Flyff E332 - Crystal upgrade to +20 (Boink teaching me how to do it!)
The tables for these points costs can be seen below. The action slot is located in the bottom right of the screen, when there are skills in the action slot you can activate them by pressing the hot key 'C'. You may have up to 6 skills in your action slot.
When you use your action slot there will always be a cooldown of 12 seconds every time the last skill has been casted. You will see that the skills become grayed out as shown in the image to the left. Activition's stop this cool down and you will be able to use all skills for as long as the Activition is active.
Masquerpets may also use skills. Here is a list of possible skills used by NPC. Jump to: navigationsearch. Views Article Discussion View source History. Contents 1 Leveling Up Skills 1. These types of skills can be assigned to hot keys F1 - F9 or if the skill does not have a cool down they can be placed in the action slot either singularly or repetitively they do not have to have any other skill before them or after them, though if you are using chain skills in the action slot they can not be placed in there with them.
These skills can be placed on the hot keys or in the action slot, they can only be used singularly in the action slot you may follow a starting skill with a circle skill or a finishing skill.
These skills can only be used in the action slot and there must be a starting skill in before them. You can add as many circle skills as you want after the starting skill. These skills can only be used in the action slot, you may only have one of them in the action slot and it must follow either a starting skill or a circle skill.I really enjoyed reading this post, I always appreciate topics like this being discussed to us. Information very nice. I will follow post Thanks for sharing.
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You can find here tutorials, news and gameplay videos of FlyFF. Newer Post. Older Post. These guides are viable and updated for the v19 version of FlyFF! Hey there! I wrote this guide to help aspiring Billposters. Here's what the guide will cover:. Once you reach level 60 as an Assistyou will be able to job change into a Billposter.
Billposters are powerful melee fighters who can also be tanky. There are many play styles and builds for this jobbut this guide is for 1v1 players. The Pros of a 1 versus 1 Billposter :. They don't depend on Ringmasters, but of course if you can get a FS to aid you, it will be much better. The Cons of an 1 versus 1 Billposter :. This can be a problem when you Giant Hunt.
A quick way to fix this is to run away for a while when they get out of the Stun effect. After a few seconds of running away or in big circlesjust attack the monster again. Builds for a 1 versus 1 Billposter! Add as many points as you can. Stamina is needed to survive critical hits from monsters.
With maxxed Heap Upyour Stamina points should be at Dexterity increases your accuracyattack speed and critical chanc e.Login or Sign Up. Search in titles only Search in Player Guides only Search.
Forums Homepage Blogs Groups. Today's Posts Member List Calendar. Insanity flyff in a Nutshell. This is a sticky topic. Posts Latest Activity. Page of 1. Filtered by:. Previous template Next. Insanity flyff in a Nutshell 28th-November, Q: What are the Rates for this Server? A: Insanity doesn't go off eflyff rates. This means the rates are custom and can't be defined in x etc.
But it is considered a high rated server. If you know what you're doing you can reach the maximum level in hours. Q: Whats Max Level? A: [Legend] Q: How many Job changes can we expect? Q: Do we need to have to take Quests for Leveling our Skills?
A: No, here in Insanity flyff skill of all tiers and class trees are instantly Maxed to the highest level as soon as you reach the required level. Q: Are the skills and buffs here the same with official flyff? A: No, the skills and buffs here are heavily edited to accomodate 12 years of balance in high rate PvE and PvPso most skills dont have the same effects as offi but most are still the same. Q: How many Maps are here in Insanity flyff? A: No, the world map is strictly for leveling zones but you can farm in most dungeons located in that map area.
Q: How can i travel from Map to Map? Q: How many dungeons are there in Insanity flyff? A: 18 Q: What are the Dungeons here? Q: Do you use Penya in this Server? A: Yes, to a higher extent we use Perins which isone hundred million Penya Q: Can a low level farm penya?
A: Yes, low level tier dungeons allow this but you might find it impractical and slow at best. Q: Where can you farm here?
Q: What are the Different Currencies here?Login or Sign Up Log in with. Go to Official website.
Forums Flyff Game Play Advice. Search in titles only. BP 1v1 Stat build. Posts Latest Activity. Page of 1. Filtered by:. BP 1v1 Stat buildPM. Hello Flyffers, I need a tip how to continue with my BP build. I appriciate any tips. Thanks in advance. Tags: None. Most people will recommend that u put in all strength for the damage output.
I added some dex up to 28 put it is really up to u. Even with low stamina, you should not have problems giant hunting since stonehand will most prob stun the enemy most of the time.
Just keep a good supply of star candy and pills. I am not sure if giant hunting is still a viable option to earn penya anymore as drop rates has been reduces drastically since V7. You might want to find other means to earn your penya instead. Comment Post Cancel. Tomoe commented. Actually you are right. I think it would be better to add 20 DEX more and then rest STR since giant hunting is not that profitable it will be better to focus on fast killing.
Thank you for the tip. Thank you a lot. I think this fits me best. Originally posted by IkerCasillas1 View Post. Previous Next. All rights reserved. Yes No. OK Cancel.Click me for build! First of all, lets go with your Stances. There is Fire Stance and Ice Stance. You can also use your Q and E skills, Blaze and Frost Step which is not recommended because of long cooldown and you use them to survive. Blazing Palm applies an Ember stack, does damage and gives you an Fire Orbit on critical hit more on that later its important to put 3 points in this skill to tier 3 stage 1, if you put 4 points you will end up Detonating Ember stacks and that is a big no-no for every serious non-troll Force Master :.
Frost Palm does damage and gives you an Ice Orbit on critical hit. Fire And Frost Fury are 3 rapid fire hits on your F key. So, crit on Blazing Palm, you can use Fire Fury Do not use this, it is a very big dps drop and if you crit on Frost Palm, you can use frost fury use this if you are low on hp and your potion is on cooldown, it will restore some of your hp.
Next is Fire and Ice Orbit Skills.
Patch Notes v1.5.0 - Dungeon Leaderboards
Fire buff that enhances damage on all of your fire skills, and its important to use it when its available. This skill recovers 5 focus and is mostly used for that. It consumes 3 Fire and 3 Ice orbits. They have no cooldown and they consume only one Fire and Ice orbit. Now that we got basic skills out of the way, now we go in to your Bread and Butter skills, that you will be using most of the time to do massive dmg.
That debuff is called Burn.
Force Master Job Quest
This skill does massive amount of damage and this dmg is increased A LOT when enemy has Burn debuff on them. That is the basic of burn build. Keeping up the burn with your Force Blast and using Blazing beam to do dmg. Next skill is Glacial Beam.
This is basically a Stun.